Search found 113 matches

by josejl
Tue Aug 09, 2016 12:03 pm
Forum: PSP Games
Topic: Ys VIII Data Extraction
Replies: 32
Views: 18158

Re: Ys VIII Data Extraction

I think I got the rotated texture when I did the PhyreEngine png converter, because there were two kind of settings for the unswizzle function, YX and XY.
by josejl
Mon Aug 08, 2016 12:01 pm
Forum: Nayuta no Kiseki / Nayuta: Endless Trails
Topic: 60fps cheats (Nayuta) + cwCheat Tutorial
Replies: 2
Views: 12241

Re: 60fps cheats (Nayuta) + cwCheat Tutorial

Oh,I completely forgot about this stuff. I'll try to get back to it soon, seeing that I'm currently stuck at Celceta's improvements. Looking at Celceta, I don't think it'll be possible to not have any issues,but at least it should be able to get the cutscenes playing at normal speed. The menus and U...
by josejl
Sun Aug 07, 2016 10:04 pm
Forum: PSP Games
Topic: Ys VIII Data Extraction
Replies: 32
Views: 18158

Re: Ys VIII Data Extraction

Ah,good to know, thanks. I'm not too good at Python,so I end up programming stuff like if I was programming in C/C++. It seems that Falcom has made a new revision of the ITP files,I tried to run the data with the Celceta EXE (I was hoping that it would load the title screen,like it does with the Ys ...
by josejl
Sun Aug 07, 2016 8:38 pm
Forum: PSP Games
Topic: Ys VIII Data Extraction
Replies: 32
Views: 18158

Re: Ys VIII Data Extraction

Seems the script I made worked.

12776 files and 3.32 Gb,at least the numbers make sense.

http://pastebin.com/cGfPQB1i

It works on Python 3.5.1.
by josejl
Sun Aug 07, 2016 7:04 pm
Forum: PSP Games
Topic: Ys VIII Data Extraction
Replies: 32
Views: 18158

Re: Thoughts on hacking Evolution voices into the PC version?

Okay, a little update on Ys VIII container file. I was able to extract one of the music files manually. I only had to look for the header that the AT9 files use, and select up to the next header. This shows the data is uncompressed and can be used right away. Also,thanks to this I could look for the...
by josejl
Sun Aug 07, 2016 6:03 pm
Forum: PSP Games
Topic: Ys VIII Data Extraction
Replies: 32
Views: 18158

Re: Thoughts on hacking Evolution voices into the PC version?

Excellent, glad to see it worked after all, thanks for your time. I wasn't expecting Falcom to use a container file here, but well... I haven't seen this format before either, and so far I haven't found anything. Perhaps it'll make sense with the full file, but I haven't found any relationship betwe...
by josejl
Fri Aug 05, 2016 9:21 am
Forum: PSP Games
Topic: Ys VIII Data Extraction
Replies: 32
Views: 18158

Re: Thoughts on hacking Evolution voices into the PC version?

Heh,it seems Flame already asked. This response he got seems promising: "I managed to dump those yesterday, you need to patch app.db. With the help of someone from gbatemp, we noticed that the problem was either in key 2412347057 or key 1640794848 in the game entry in tbl_appinfo. Simply delete thos...
by josejl
Fri Aug 05, 2016 8:36 am
Forum: PSP Games
Topic: Ys VIII Data Extraction
Replies: 32
Views: 18158

Re: Thoughts on hacking Evolution voices into the PC version?

Awesome,it seems I somehow broke phpBB again, my message appears as Gu4n's, while replacing his own. But can you see anything on app0? When I had problems because of the lack of the near app on my PSTV, I got a different path on the FTP (can't remember it exactly, it contained app0 and more stuff,bu...
by josejl
Fri Aug 05, 2016 8:19 am
Forum: PSP Games
Topic: Ys VIII Data Extraction
Replies: 32
Views: 18158

Re: Thoughts on hacking Evolution voices into the PC version?

I've read that some games aren't working (like Danganronpa Another Episode,for instance).

When they reported it to MajorTom (the one who came up with this trick), he asked for the param.sfo files. Other than that, I haven't found anything else so far.
by josejl
Thu Aug 04, 2016 8:29 am
Forum: PC Games
Topic: Thoughts on hacking Evolution voices into the PC version?
Replies: 39
Views: 21898

Re: Thoughts on hacking Evolution voices into the PC version?

Nice work, easier to read than what was available yesterday, but I think the PSTV part is off (or at least it's different from what I'm using right now) ->TABLE tbl_uri ->->New entry: NPXS10072;1;ux0; ->->New entry: NPXS10072;1;gro0; (actually I deleted the NPXS10072;1;mailto; entry,that might cause...
by josejl
Wed Aug 03, 2016 2:42 pm
Forum: PC Games
Topic: Thoughts on hacking Evolution voices into the PC version?
Replies: 39
Views: 21898

Re: Thoughts on hacking Evolution voices into the PC version?

Seems there is an alternative for us PSTV owners. Instead of using NPXS10000 for the first part of the tutorial(the near App),you have to use NPXS10072 (the email app). Now I can read the decrypted data just fine. Here's hoping that Ys VIII data gets dumped soon, I'm curious about how much they've c...
by josejl
Wed Aug 03, 2016 8:57 am
Forum: PC Games
Topic: Thoughts on hacking Evolution voices into the PC version?
Replies: 39
Views: 21898

Re: Thoughts on hacking Evolution voices into the PC version?

Oh, this is excellent news, although I haven't been able to do it on my PSTV, I tried it with Cold Steel,but I only can get the encrypted data. There's something wrong with my system,supposedly the app.db should have data on NPXS10000 on the tbl_appinfo table,but I've got nothing there. Anyone can s...
by josejl
Sun Jul 03, 2016 6:57 am
Forum: Free Talk
Topic: Help! How can I recover my password!
Replies: 4
Views: 3374

Re: Help! How can I recover my password!

Uh, I bet most people here were confused by your post. We are a hacking/fan translation group, we do not develop games, we hack and translate games made by third parties. I have no idea what game you are talking about, as there are plenty of games with a really similar name to our group (Hero Legend...
by josejl
Tue Jun 14, 2016 10:32 am
Forum: Programmer's Pavilion
Topic: .PNG.PHYRE Imagine format
Replies: 20
Views: 11682

Re: .PNG.PHYRE Imagine format

Here it is then, pretty straightforward I would say.
by josejl
Tue Jun 14, 2016 9:48 am
Forum: Programmer's Pavilion
Topic: .PNG.PHYRE Imagine format
Replies: 20
Views: 11682

Re: .PNG.PHYRE Imagine format

Here it is. Just drag a png.phyre over the exe file and it will write a png file (Vis115.png.phyre will output a Vis115.png file) . So far it only handles one file at a time. If you need it,I can make some quick .bat so it can process all files in a folder (are all the files ended with .png.phyre?) ...
by josejl
Mon Jun 13, 2016 8:18 am
Forum: Programmer's Pavilion
Topic: .PNG.PHYRE Imagine format
Replies: 20
Views: 11682

Re: .PNG.PHYRE Imagine format

I used the source code as the base,but it was missing quite a few key functions (the actual unswizzling for instance). Also,what I got working right now is quite hacky,it outputs raw pixel data,so you can't open it using normal tools. Also it's flipped upside down,but that can be fixed easily. Also ...
by josejl
Sun Jun 12, 2016 10:53 pm
Forum: Programmer's Pavilion
Topic: Sorcerian Original research
Replies: 2
Views: 2566

Sorcerian Original research

There is quite a bit of text in the EXE, regular SJIS encoding,so not much of an issue there if it's possible to fit the English text. Rendering is done on DirectDraw,so it's pure 2D,not the easiest API to tinker with the text rendering. The original font is fixed width,and it includes all the chara...
by josejl
Sun Jun 12, 2016 6:26 pm
Forum: Programmer's Pavilion
Topic: .PNG.PHYRE Imagine format
Replies: 20
Views: 11682

Re: .PNG.PHYRE Imagine format

Here goes the other one:
ch01.jpg
ch01.jpg (135.35 KiB) Viewed 10136 times
by josejl
Sun Jun 12, 2016 6:22 pm
Forum: Programmer's Pavilion
Topic: .PNG.PHYRE Imagine format
Replies: 20
Views: 11682

Re: .PNG.PHYRE Imagine format

well,a lot of source code was missing,but I was able to find something to unswizzle in PhyreEngine code.

The way it's divided looks a bit off,but perhaps it's supposed to be like that in order to keep it 1024x1024?

I'll check if it works on the other one too
by josejl
Wed Jun 08, 2016 12:22 pm
Forum: Free Talk
Topic: Games You Want to Do Someday
Replies: 22
Views: 13622

Re: Games You Want to Do Someday

Oh,thanks, that was really helpful. Shame I found quite a few more font files (more than 10) hidden in other files. Yeah,my idea was using Sorcerian Original,it should be easier than dealing with the original PC-88 games. Sorcerian Forever is supposedly new content,but perhaps they share a lot of co...