Search found 113 matches
- Tue Aug 09, 2016 12:03 pm
- Forum: PSP Games
- Topic: Ys VIII Data Extraction
- Replies: 32
- Views: 18158
Re: Ys VIII Data Extraction
I think I got the rotated texture when I did the PhyreEngine png converter, because there were two kind of settings for the unswizzle function, YX and XY.
- Mon Aug 08, 2016 12:01 pm
- Forum: Nayuta no Kiseki / Nayuta: Endless Trails
- Topic: 60fps cheats (Nayuta) + cwCheat Tutorial
- Replies: 2
- Views: 12241
Re: 60fps cheats (Nayuta) + cwCheat Tutorial
Oh,I completely forgot about this stuff. I'll try to get back to it soon, seeing that I'm currently stuck at Celceta's improvements. Looking at Celceta, I don't think it'll be possible to not have any issues,but at least it should be able to get the cutscenes playing at normal speed. The menus and U...
- Sun Aug 07, 2016 10:04 pm
- Forum: PSP Games
- Topic: Ys VIII Data Extraction
- Replies: 32
- Views: 18158
Re: Ys VIII Data Extraction
Ah,good to know, thanks. I'm not too good at Python,so I end up programming stuff like if I was programming in C/C++. It seems that Falcom has made a new revision of the ITP files,I tried to run the data with the Celceta EXE (I was hoping that it would load the title screen,like it does with the Ys ...
- Sun Aug 07, 2016 8:38 pm
- Forum: PSP Games
- Topic: Ys VIII Data Extraction
- Replies: 32
- Views: 18158
Re: Ys VIII Data Extraction
Seems the script I made worked.
12776 files and 3.32 Gb,at least the numbers make sense.
http://pastebin.com/cGfPQB1i
It works on Python 3.5.1.
12776 files and 3.32 Gb,at least the numbers make sense.
http://pastebin.com/cGfPQB1i
It works on Python 3.5.1.
- Sun Aug 07, 2016 7:04 pm
- Forum: PSP Games
- Topic: Ys VIII Data Extraction
- Replies: 32
- Views: 18158
Re: Thoughts on hacking Evolution voices into the PC version?
Okay, a little update on Ys VIII container file. I was able to extract one of the music files manually. I only had to look for the header that the AT9 files use, and select up to the next header. This shows the data is uncompressed and can be used right away. Also,thanks to this I could look for the...
- Sun Aug 07, 2016 6:03 pm
- Forum: PSP Games
- Topic: Ys VIII Data Extraction
- Replies: 32
- Views: 18158
Re: Thoughts on hacking Evolution voices into the PC version?
Excellent, glad to see it worked after all, thanks for your time. I wasn't expecting Falcom to use a container file here, but well... I haven't seen this format before either, and so far I haven't found anything. Perhaps it'll make sense with the full file, but I haven't found any relationship betwe...
- Fri Aug 05, 2016 9:21 am
- Forum: PSP Games
- Topic: Ys VIII Data Extraction
- Replies: 32
- Views: 18158
Re: Thoughts on hacking Evolution voices into the PC version?
Heh,it seems Flame already asked. This response he got seems promising: "I managed to dump those yesterday, you need to patch app.db. With the help of someone from gbatemp, we noticed that the problem was either in key 2412347057 or key 1640794848 in the game entry in tbl_appinfo. Simply delete thos...
- Fri Aug 05, 2016 8:36 am
- Forum: PSP Games
- Topic: Ys VIII Data Extraction
- Replies: 32
- Views: 18158
Re: Thoughts on hacking Evolution voices into the PC version?
Awesome,it seems I somehow broke phpBB again, my message appears as Gu4n's, while replacing his own. But can you see anything on app0? When I had problems because of the lack of the near app on my PSTV, I got a different path on the FTP (can't remember it exactly, it contained app0 and more stuff,bu...
- Fri Aug 05, 2016 8:19 am
- Forum: PSP Games
- Topic: Ys VIII Data Extraction
- Replies: 32
- Views: 18158
Re: Thoughts on hacking Evolution voices into the PC version?
I've read that some games aren't working (like Danganronpa Another Episode,for instance).
When they reported it to MajorTom (the one who came up with this trick), he asked for the param.sfo files. Other than that, I haven't found anything else so far.
When they reported it to MajorTom (the one who came up with this trick), he asked for the param.sfo files. Other than that, I haven't found anything else so far.
- Thu Aug 04, 2016 8:29 am
- Forum: PC Games
- Topic: Thoughts on hacking Evolution voices into the PC version?
- Replies: 39
- Views: 21898
Re: Thoughts on hacking Evolution voices into the PC version?
Nice work, easier to read than what was available yesterday, but I think the PSTV part is off (or at least it's different from what I'm using right now) ->TABLE tbl_uri ->->New entry: NPXS10072;1;ux0; ->->New entry: NPXS10072;1;gro0; (actually I deleted the NPXS10072;1;mailto; entry,that might cause...
- Wed Aug 03, 2016 2:42 pm
- Forum: PC Games
- Topic: Thoughts on hacking Evolution voices into the PC version?
- Replies: 39
- Views: 21898
Re: Thoughts on hacking Evolution voices into the PC version?
Seems there is an alternative for us PSTV owners. Instead of using NPXS10000 for the first part of the tutorial(the near App),you have to use NPXS10072 (the email app). Now I can read the decrypted data just fine. Here's hoping that Ys VIII data gets dumped soon, I'm curious about how much they've c...
- Wed Aug 03, 2016 8:57 am
- Forum: PC Games
- Topic: Thoughts on hacking Evolution voices into the PC version?
- Replies: 39
- Views: 21898
Re: Thoughts on hacking Evolution voices into the PC version?
Oh, this is excellent news, although I haven't been able to do it on my PSTV, I tried it with Cold Steel,but I only can get the encrypted data. There's something wrong with my system,supposedly the app.db should have data on NPXS10000 on the tbl_appinfo table,but I've got nothing there. Anyone can s...
- Sun Jul 03, 2016 6:57 am
- Forum: Free Talk
- Topic: Help! How can I recover my password!
- Replies: 4
- Views: 3374
Re: Help! How can I recover my password!
Uh, I bet most people here were confused by your post. We are a hacking/fan translation group, we do not develop games, we hack and translate games made by third parties. I have no idea what game you are talking about, as there are plenty of games with a really similar name to our group (Hero Legend...
- Tue Jun 14, 2016 10:32 am
- Forum: Programmer's Pavilion
- Topic: .PNG.PHYRE Imagine format
- Replies: 20
- Views: 11682
Re: .PNG.PHYRE Imagine format
Here it is then, pretty straightforward I would say.
- Tue Jun 14, 2016 9:48 am
- Forum: Programmer's Pavilion
- Topic: .PNG.PHYRE Imagine format
- Replies: 20
- Views: 11682
Re: .PNG.PHYRE Imagine format
Here it is. Just drag a png.phyre over the exe file and it will write a png file (Vis115.png.phyre will output a Vis115.png file) . So far it only handles one file at a time. If you need it,I can make some quick .bat so it can process all files in a folder (are all the files ended with .png.phyre?) ...
- Mon Jun 13, 2016 8:18 am
- Forum: Programmer's Pavilion
- Topic: .PNG.PHYRE Imagine format
- Replies: 20
- Views: 11682
Re: .PNG.PHYRE Imagine format
I used the source code as the base,but it was missing quite a few key functions (the actual unswizzling for instance). Also,what I got working right now is quite hacky,it outputs raw pixel data,so you can't open it using normal tools. Also it's flipped upside down,but that can be fixed easily. Also ...
- Sun Jun 12, 2016 10:53 pm
- Forum: Programmer's Pavilion
- Topic: Sorcerian Original research
- Replies: 2
- Views: 2566
Sorcerian Original research
There is quite a bit of text in the EXE, regular SJIS encoding,so not much of an issue there if it's possible to fit the English text. Rendering is done on DirectDraw,so it's pure 2D,not the easiest API to tinker with the text rendering. The original font is fixed width,and it includes all the chara...
- Sun Jun 12, 2016 6:26 pm
- Forum: Programmer's Pavilion
- Topic: .PNG.PHYRE Imagine format
- Replies: 20
- Views: 11682
Re: .PNG.PHYRE Imagine format
Here goes the other one:
- Sun Jun 12, 2016 6:22 pm
- Forum: Programmer's Pavilion
- Topic: .PNG.PHYRE Imagine format
- Replies: 20
- Views: 11682
Re: .PNG.PHYRE Imagine format
well,a lot of source code was missing,but I was able to find something to unswizzle in PhyreEngine code.
The way it's divided looks a bit off,but perhaps it's supposed to be like that in order to keep it 1024x1024?
I'll check if it works on the other one too
The way it's divided looks a bit off,but perhaps it's supposed to be like that in order to keep it 1024x1024?
I'll check if it works on the other one too
- Wed Jun 08, 2016 12:22 pm
- Forum: Free Talk
- Topic: Games You Want to Do Someday
- Replies: 22
- Views: 13622
Re: Games You Want to Do Someday
Oh,thanks, that was really helpful. Shame I found quite a few more font files (more than 10) hidden in other files. Yeah,my idea was using Sorcerian Original,it should be easier than dealing with the original PC-88 games. Sorcerian Forever is supposedly new content,but perhaps they share a lot of co...