Search found 113 matches
- Tue Oct 18, 2016 5:44 pm
- Forum: PSP Games
- Topic: Ys Seven Cheat Codes
- Replies: 5
- Views: 7020
Re: Ys Seven Cheat Codes
Awesome, I broke phpBB again.
- Tue Oct 18, 2016 4:38 pm
- Forum: PSP Games
- Topic: Ys Seven Cheat Codes
- Replies: 5
- Views: 7020
Re: Ys Seven Cheat Codes
I have worked a bit on the 60 fps patch,character animations on cutscenes and bosses should work at a normal speed now. Camera animation still seems to go at double speed though. I have made them two separate cheats because I don't like really get how you enable/disable them with the buttons. _S ULU...
- Sun Oct 02, 2016 4:40 pm
- Forum: Brandish 2 Renewal
- Topic: Brandish 2 Renewal Translation Project
- Replies: 176
- Views: 70416
Re: Brandish 2 Renewal Translation Project
I guess it's time for me to go back to this one. I found some issues with some text pointers for the system messages in the SDT files and in BR2.BZH,but they seem to be solved for the most part. These pointers are all over BR2.BZH,so perhaps I'm still missing some,we'll have to check thoroughly. So,...
- Thu Sep 29, 2016 10:42 pm
- Forum: Welcome / Introductions / Public Announcements
- Topic: Greetings from another PC98 Romhacker/Translator
- Replies: 3
- Views: 3678
Re: Greetings from another PC98 Romhacker/Translator
Hi Nana. I saw your site a few weeks, best luck on your projects, and welcome here.
I'm one of the members doing the hacking work on the Brandish PC-98 games.
It's really nice to see more people working on PC-98 titles.
I'm one of the members doing the hacking work on the Brandish PC-98 games.
It's really nice to see more people working on PC-98 titles.
- Tue Sep 06, 2016 2:09 pm
- Forum: PSP Games
- Topic: Ys VIII Data Extraction
- Replies: 32
- Views: 18153
Re: Ys VIII Data Extraction
That's an interesting question, I guess it depends on what's causing the bottleneck, card reading speed or CPU.
If we ever getting proper overclocking on Vita we'll know for sure.
If we ever getting proper overclocking on Vita we'll know for sure.
- Wed Aug 31, 2016 8:54 am
- Forum: PSP Games
- Topic: PRX modules
- Replies: 1
- Views: 1865
PRX modules
Since I started doing the Celceta patch on a separate DLL instead of editing the EXE directly, I thought it would be really handy to do the same on PSP. No need to expand the EBOOT, and you can make stuff in C/C++ instead of ASM (except for calling the module functions from the EBOOT and loading the...
- Sun Aug 28, 2016 4:37 pm
- Forum: Ys Celceta PC
- Topic: Ys Celceta mod (WIP)
- Replies: 18
- Views: 374010
Re: Ys Celceta mod (WIP)
https://dl.dropboxusercontent.com/u/23091275/Hook.rar
A little update,just in case. Now it shouldn't complain about DLLs,and some minor shadow fixes.
A little update,just in case. Now it shouldn't complain about DLLs,and some minor shadow fixes.
- Sat Aug 27, 2016 9:27 pm
- Forum: Ys Celceta PC
- Topic: Ys Celceta mod (WIP)
- Replies: 18
- Views: 374010
Re: Ys Celceta mod (WIP)
Using a clean install like you did, and using the same patch, the game runs at half speed,but other than that it works.
So, it must be like you said, a VC / DX9 runtime issue.
Still,I'll try to fix the half speed as soon as I can.
So, it must be like you said, a VC / DX9 runtime issue.
Still,I'll try to fix the half speed as soon as I can.
- Sat Aug 27, 2016 8:05 pm
- Forum: Ys Celceta PC
- Topic: Ys Celceta mod (WIP)
- Replies: 18
- Views: 374010
Re: Ys Celceta mod (WIP)
Ah,I forgot, I included this iidking.exe for a reason. You see, the new code isn't in the EXE, it's on Hook.dll. The problem is that it won't load automatically,you need to do something called DLL injection every time you run the game, not something that anyone would like to do. You can use the IID ...
- Sat Aug 27, 2016 7:29 pm
- Forum: Ys Celceta PC
- Topic: Ys Celceta mod (WIP)
- Replies: 18
- Views: 374010
Re: Ys Celceta mod (WIP)
What dlls did it ask for? I included a few, I thought the rest would be common enough. Anyway, if you use the original EXE the game will run just fine,I didn't change any game data. The problem is that there a few versions of the EXE around,and I'm not really sure how to deal with those. I'd rather ...
- Sat Aug 27, 2016 4:16 pm
- Forum: Ys Series
- Topic: Ys Seven Spanish Language Version
- Replies: 3
- Views: 5787
Re: Ys Seven Spanish Language Version
Well,besides some typos, it seems fine to me.
I rarely play games in Spanish anymore, after all, I learnt English mostly thanks to JRPGs.
I saw some non English characters in there, does Ys 7 have those, or did you have to change the font?
I rarely play games in Spanish anymore, after all, I learnt English mostly thanks to JRPGs.
I saw some non English characters in there, does Ys 7 have those, or did you have to change the font?
- Sat Aug 27, 2016 10:31 am
- Forum: Ys Celceta PC
- Topic: Ys Celceta mod (WIP)
- Replies: 18
- Views: 374010
Ys Celceta mod (WIP)
Well, it's been a few months since I started working on this stuff. It's far from done,but I think it's time for a first alpha release. https://mega.nz/#!zIlHiTQZ!EatZfBYoYMnN0oIpNYsbEVmE2u6FtMPQVvSdqzQx1dw How to install: Make sure your exe file is called ysc60.exe. Extract the file to the Celceta ...
- Fri Aug 26, 2016 9:52 am
- Forum: Spot Translation Requests
- Topic: Celceta object flags
- Replies: 1
- Views: 4824
Celceta object flags
There are some object flags definitions in Celceta's inc/scr_inc.h . I have figured out what a few of those do, but it would be helpful to have the descriptions translated. // libbase.hから取ってきた #define MNP_LOOKAT 0x00000001 //lookat (001)面をカメラの方向に常に向ける、ビルボード用 #define MNP_ZSORT 0x00000002 //zsort レンダリ...
- Tue Aug 23, 2016 1:51 pm
- Forum: Ao no Kiseki
- Topic: Voice Patch Programming Notes
- Replies: 18
- Views: 13101
Re: Voice Patch Programming Notes
Hmmm, that looks like a sample rate issue to me, as far as I can tell the voice clip is playing correctly, except that it's way slower.
Original Ao VAG files use 22050 Hz as sample rate, what are you using?
Original Ao VAG files use 22050 Hz as sample rate, what are you using?
- Tue Aug 16, 2016 9:53 pm
- Forum: Ao no Kiseki
- Topic: Voice Patch Programming Notes
- Replies: 18
- Views: 13101
Re: Voice Patch Programming Notes
This is interesting, the only other string I can find is "ed7v". I can see some .vag string as well in the function that it's used. IDA says it's loc_DA0C8. There was some way to change the memory mapping so it could use the same addresses as PSP, but I can't get it right. What I don't really unders...
- Sun Aug 14, 2016 10:24 am
- Forum: Ys Celceta PC
- Topic: Beta Patch Release
- Replies: 26
- Views: 17160
Re: Beta Patch Release
Yeah, depending on the resolution you get some borders on the screen, as shown here: black.jpg The old patch runs at 57.7 fps (the one that is released,that is). I couldn't get more accuracy with the game's frame limiter, so it was either 57.7 or 62-something. That can cause some Vsync stuttering. T...
- Sat Aug 13, 2016 10:14 pm
- Forum: Nayuta no Kiseki / Nayuta: Endless Trails
- Topic: IT3/ITV Formats
- Replies: 70
- Views: 29368
Re: IT3/ITV Formats
Seems you beat me to it. I was starting to look Section 2 when you posted your results. I don't know what Section 0 is,really. The game just loads the data, and I haven't looked what it does with it later. Section 1 has the vertex info Float3 Position Float2 Texcoords (the Y coordinate is negated in...
- Sat Aug 13, 2016 3:08 pm
- Forum: Ys Celceta PC
- Topic: Beta Patch Release
- Replies: 26
- Views: 17160
Re: Beta Patch Release
Well, the timing issues are fixed, I think. To be honest, I haven't played much of the game with the fixes, as I've been busy with the graphics issues,which,well, are quite tough and I have no idea when they will be fixed. I can try to make a quick release with the graphics enhancements disabled,bec...
- Thu Aug 11, 2016 2:31 pm
- Forum: Nayuta no Kiseki / Nayuta: Endless Trails
- Topic: IT3/ITV Formats
- Replies: 70
- Views: 29368
Re: IT3/ITV Formats
I do have a hint for you though. Some of the data in the VPA8 blocks is compressed with FALCOM3. You didn't mention it in your post so maybe you weren't aware of it. Maybe it would be instructive if you unpacked it. For example, in Celceta\map\mp1101\mp1101.it3, there is a VPA8 block at 0x368. The ...
- Thu Aug 11, 2016 10:25 am
- Forum: Nayuta no Kiseki / Nayuta: Endless Trails
- Topic: IT3/ITV Formats
- Replies: 70
- Views: 29368
Re: IT3/ITV Formats
I've been trying to research the IT3 format lately. Basically,I've run into a lot of issues regarding Celceta's shadows, they don't work correctly in some levels, and it's been troubling me for months now. post-239802-0-45538200-1470569722.jpg As you can see the shadows get casted on the floor ,but ...