Search found 34 matches

by hollowaytape
Thu Apr 06, 2017 1:49 am
Forum: Programmer's Pavilion
Topic: FloppyXtract Project (WIP)
Replies: 2
Views: 2643

Re: FloppyXtract Project (WIP)

I look forward to seeing your progress on this! I don't have any knowledge of filesystems, so a tool like this would be extremely helpful to working on translations for some of the weirder disks out there. Probably the most compelling game to me that EditDisk/ND can't open would be Libros de Chilim ...
by hollowaytape
Thu Feb 23, 2017 3:51 am
Forum: PC-98 Games
Topic: PC-98 Resources
Replies: 3
Views: 17487

Re: PC-98 Resources

Found some English resources that've been very useful while disassembling. I/O Ports: http://island.geocities.jp/cklouch/column/pc98bas/pc98ioic_en.htm Really detailed I/O information http://island.geocities.jp/cklouch/column/pc98bas/pc98vxioports_en.htm Memory map and interrupts: http://island.geoc...
by hollowaytape
Sat Jan 21, 2017 7:46 am
Forum: Programmer's Pavilion
Topic: Automating usage of EditDisk in a script?
Replies: 6
Views: 4300

Re: Automating usage of EditDisk in a script?

kuoushi ended up finding a tool for extracting and inserting files into PC98 disk images called ND. It has a GUI like EditDisk, but also a command line tool called NDC. Here's a link to the ND homepage. It's in Japanese of course, but there's an English version of the GUI, and an English NDC is in t...
by hollowaytape
Thu Dec 01, 2016 3:11 am
Forum: EVO - The Theory of Evolution (46 Okunen Monogatari)
Topic: .GDT Image Format
Replies: 54
Views: 25038

Re: .GDT Image Format

Ah of course. Fixed that, and the colors are great now. I'll look at the second error too. Looks like it goes wrong specifically in block 69, pixels 552-560. block 68, pixels 544-552. (EDIT: It's in the first/blue plane, too.) I'll look for suspicious values. --- Another EDIT: I couldn't really find...
by hollowaytape
Thu Dec 01, 2016 12:51 am
Forum: EVO - The Theory of Evolution (46 Okunen Monogatari)
Topic: .GDT Image Format
Replies: 54
Views: 25038

Re: .GDT Image Format

Excellent. I've implemented the 0x7e byte in front of the run-lengths 0x7e and higher, and started encoding empty blocks as 0x00, and that appears to have taken care of a lot of what was going wrong. (I wrote some code to avoid 0xCn lengths too, but after encoding empty blocks as 0x00 there weren't ...
by hollowaytape
Wed Nov 30, 2016 9:42 pm
Forum: EVO - The Theory of Evolution (46 Okunen Monogatari)
Topic: .GDT Image Format
Replies: 54
Views: 25038

Re: .GDT Image Format

Oh, cool! I'll try to avoid 0xCn in RLE then, and see if it gets any further.

I can also open up a pull request at any point if that makes things easier for you. I don't think I've touched your decoding code at all (except to add some comments).
by hollowaytape
Tue Nov 29, 2016 9:33 pm
Forum: EVO - The Theory of Evolution (46 Okunen Monogatari)
Topic: .GDT Image Format
Replies: 54
Views: 25038

Re: .GDT Image Format

M_bot, do you have the interest/time to work on this any more? I'm having a tough time reinserting the title screen, and that's one of the last things I need to do. In particular, do you know what's happening when the .GDT -> .BMP decoder fails with the message "Index was outside the bounds of the a...
by hollowaytape
Sun Oct 02, 2016 6:40 pm
Forum: EVO - The Theory of Evolution (46 Okunen Monogatari)
Topic: EXE File Expansion
Replies: 3
Views: 3047

Re: EXE File Expansion

I have read a bit on NES and Famicom ROM expansion, and it looks like a huge pain compared to expansion of SNES and Genesis ROMs, which apparently "just works" without too much trouble. I'm hoping that, since EditDisk can already handle the disk layout, the PC-98 can fall into the latter category, a...
by hollowaytape
Fri Sep 30, 2016 1:17 am
Forum: EVO - The Theory of Evolution (46 Okunen Monogatari)
Topic: .GDT Image Format
Replies: 54
Views: 25038

Re: .GDT Image Format

Looks great, thanks again!!

I don't notice anything objectionable about Gaia, but she did have green hair (NSFW-ish) in this game rather than blue.
by hollowaytape
Fri Sep 30, 2016 1:00 am
Forum: EVO - The Theory of Evolution (46 Okunen Monogatari)
Topic: EXE File Expansion
Replies: 3
Views: 3047

EXE File Expansion

Hi all! I've come to ask for help once again. The English script takes up quite a bit more space than the Japanese script, as expected. I had implemented several space-saving tricks, like overwriting a block full of error codes at the end of each file and using that as a container for overflowing st...
by hollowaytape
Fri Sep 23, 2016 6:10 pm
Forum: EVO - The Theory of Evolution (46 Okunen Monogatari)
Topic: .GDT Image Format
Replies: 54
Views: 25038

Re: .GDT Image Format

These are looking great!! I am fiddling with them at the moment to get some glitchy artifacts to go away. The text is super clear though. I do like those box art images, and I could definitely use them as promo images! I should mention that Kuoushi decided on a title for the translation a few days a...
by hollowaytape
Thu Sep 22, 2016 2:25 am
Forum: EVO - The Theory of Evolution (46 Okunen Monogatari)
Topic: .GDT Image Format
Replies: 54
Views: 25038

Re: .GDT Image Format

Sweet! Very cool to see them all coming to life. Did you by any chance make the top Chapter and *logue text a bit smaller? It's not looking as good in the new ones as last time. http://res.cloudinary.com/hollowaytape/image/upload/v1474510944/title0-anex_mii2uo.png http://res.cloudinary.com/hollowayt...
by hollowaytape
Thu Sep 15, 2016 5:30 pm
Forum: EVO - The Theory of Evolution (46 Okunen Monogatari)
Topic: .GDT Image Format
Replies: 54
Views: 25038

Re: .GDT Image Format

Yeah, it looks good to me too! That template should work well. Looks like kuoushi finished translating the rest of the title text, and in doing so he gave Chapter One a different translation. http://res.cloudinary.com/hollowaytape/image/upload/v1473959036/TITLE0_iablhx.png Prologue Creation ~Life Aw...
by hollowaytape
Tue Sep 13, 2016 4:47 am
Forum: EVO - The Theory of Evolution (46 Okunen Monogatari)
Topic: .GDT Image Format
Replies: 54
Views: 25038

Re: .GDT Image Format

Sure! It'll definitely be easier if you can get your hands on it. I am using a fork of M-bot's CompileTools. Let me figure out how best to get it to you - I'm not totally familiar with distributing C# apps. In the meantime, here's that last image: http://res.cloudinary.com/hollowaytape/image/upload/...
by hollowaytape
Tue Sep 13, 2016 3:38 am
Forum: EVO - The Theory of Evolution (46 Okunen Monogatari)
Topic: .GDT Image Format
Replies: 54
Views: 25038

Re: .GDT Image Format

Reinserted just fine, and definitely looks better. What do you think? http://res.cloudinary.com/hollowaytape/image/upload/v1473736995/ch1v2_vvylt3.png The i's look like l's, but I moved the bottom text down one pixel and they look better like so: http://res.cloudinary.com/hollowaytape/image/upload/v...
by hollowaytape
Mon Sep 05, 2016 8:06 pm
Forum: EVO - The Theory of Evolution (46 Okunen Monogatari)
Topic: .GDT Image Format
Replies: 54
Views: 25038

Re: .GDT Image Format

You're right about that blue being different... it seems like the game's palette is indeed 3-bit, but the final colors that get displayed are a bit different from the #000000, #ff0000, #00ff00, #ffff00, etc. that you'd expect. As far as I know, this is the game's palette: http://i.imgur.com/LnR3ECi....
by hollowaytape
Sun Sep 04, 2016 9:03 pm
Forum: EVO - The Theory of Evolution (46 Okunen Monogatari)
Topic: .GDT Image Format
Replies: 54
Views: 25038

Re: .GDT Image Format

Wow, this looks great! My encoder is unfortunately not handling it very well. It reinserts just fine if I use a black-and-white version, but I'm clearly doing something wrong with handling different color planes. I'll need to go back and try implementing one of the plane-copying methods, hopefully t...
by hollowaytape
Sat Sep 03, 2016 2:25 am
Forum: EVO - The Theory of Evolution (46 Okunen Monogatari)
Topic: .GDT Image Format
Replies: 54
Views: 25038

Re: .GDT Image Format

SkyeWelse wrote:Yep, just let me know what type of format you would like to have the graphics file in and the bit size and I can work on some images.
Hey, have you found any time to work on this image? No rush or anything, I just wanted to check in.
by hollowaytape
Thu Jun 09, 2016 6:18 pm
Forum: Free Talk
Topic: Games You Want to Do Someday
Replies: 22
Views: 13616

Re: Games You Want to Do Someday

I do think about hacking some version of Last Armageddon someday. It's an RPG set in post-apocalyptic Earth where you play as a team of demons/monsters battling with alien robots for supremacy of the destroyed world. All your monsters have branching paths of evolution where you swap DNA with other p...
by hollowaytape
Thu Jun 02, 2016 10:18 pm
Forum: EVO - The Theory of Evolution (46 Okunen Monogatari)
Topic: .GDT Image Format
Replies: 54
Views: 25038

Re: .GDT Image Format

Feel free to squash the commits however you please - I know there's a ton. I think for most of the title images, the current encoder will be good enough (with some trial and error if there's color smearing). But currently the GDT that the encoder produces from the main game title screen is 19kb in s...