Search found 84 matches

by Gu4n
Thu Dec 29, 2016 4:15 pm
Forum: Zero no Kiseki
Topic: The text script editing thread.
Replies: 65
Views: 34992

Re: The text script editing thread.

flamethrower wrote:c0010 0x41c0
Thanks!
by Gu4n
Thu Dec 29, 2016 3:02 pm
Forum: Zero no Kiseki
Topic: The text script editing thread.
Replies: 65
Views: 34992

Re: The text script editing thread.

Don't worry, we're on top of these things. For example, "Continental Railway Company" has been updated to Zemurian Railroad Corporation.

@flame: Where does the 'Alright' in c0010, row 465 belong to?
by Gu4n
Sun Dec 25, 2016 4:32 pm
Forum: Zero no Kiseki
Topic: The text script editing thread.
Replies: 65
Views: 34992

Re: The text script editing thread.

...hmmm, about all the miss, mister and so on, I hope you won't do what XS does. Playing CSII with the original dub and reading their "localization" is not the good experience I thought I'd have. For instance, Elise. She sounds a complete different character to me. She was all niisama, niisama, NII...
by Gu4n
Tue Dec 20, 2016 8:25 am
Forum: Zero no Kiseki
Topic: I'm taking over that Zero fan translation of yours
Replies: 5
Views: 12687

I'm taking over that Zero fan translation of yours

Hi again, By now, it should be evident that zeromonkey_g bailed out on all of you, those who have worked very hard to hack and translate this game. To not let your efforts be in vain, omgfloofy, Yotaka and I have decided to team up to finish the editing on Zero no Kiseki, using the translation as ou...
by Gu4n
Mon Sep 19, 2016 9:02 am
Forum: Legend of Heroes Series
Topic: Sora no Kiseki The 3rd Script
Replies: 13
Views: 9922

Re: Sora no Kiseki The 3rd Script

Read DxD wrote:Any chance of hacking the 3rd's translation into a PSP Iso? As much as I love this series, If I'm forced to play it on PC, I just dont think I'm gonna do it, its not worth the shoulder surgery it'd cause.
It's easier to connect a controller to your PC.
by Gu4n
Fri Aug 05, 2016 8:53 am
Forum: PSP Games
Topic: Ys VIII Data Extraction
Replies: 32
Views: 18153

Re: Thoughts on hacking Evolution voices into the PC version?

Awesome,it seems I somehow broke phpBB again, my message appears as Gu4n's, while replacing his own. But can you see anything on app0? When I had problems because of the lack of the near app on my PSTV, I got a different path on the FTP (can't remember it exactly, it contained app0 and more stuff,b...
by Gu4n
Fri Aug 05, 2016 8:24 am
Forum: PSP Games
Topic: Ys VIII Data Extraction
Replies: 32
Views: 18153

Re: Thoughts on hacking Evolution voices into the PC version?

But can you see anything on app0? When I had problems because of the lack of the near app on my PSTV, I got a different path on the FTP (can't remember it exactly, it contained app0 and more stuff,but it was empty). I could browse on ux0:apps/ and see the encrypted game data (digital Cold Steel),but...
by Gu4n
Fri Aug 05, 2016 7:26 am
Forum: PSP Games
Topic: Ys VIII Data Extraction
Replies: 32
Views: 18153

Re: Thoughts on hacking Evolution voices into the PC version?

Could not dump Ys8. It closes Near when you launch the game. Tried the email version too. I messed up the email version. I'll try again in a bit. Ys8 won't open in the email app (it will open in Near). The email app behaves the same as Near. It closes when the game starts. Zero Evo and Ao Evo are u...
by Gu4n
Tue Jun 14, 2016 10:42 am
Forum: Programmer's Pavilion
Topic: .PNG.PHYRE Imagine format
Replies: 20
Views: 11676

Re: .PNG.PHYRE Imagine format

Thanks a lot, for both making the conversion tool and making it so simple. I'm going to take it a spin tonight after work.
by Gu4n
Tue Jun 14, 2016 10:07 am
Forum: Programmer's Pavilion
Topic: .PNG.PHYRE Imagine format
Replies: 20
Views: 11676

Re: .PNG.PHYRE Imagine format

Wow, this is amazing. Thank you so much. Having a .bat would speed up the process of converting a lot.

The files are either dae.phyre (for polygonal models), dds.phyre (textures, can be opened with TextureFinder) and these png.phyres.
by Gu4n
Mon Jun 13, 2016 8:25 am
Forum: Programmer's Pavilion
Topic: .PNG.PHYRE Imagine format
Replies: 20
Views: 11676

Re: .PNG.PHYRE Imagine format

I'll take whatever I can get -- PNG output would be great. :)
by Gu4n
Mon Jun 13, 2016 5:33 am
Forum: Programmer's Pavilion
Topic: .PNG.PHYRE Imagine format
Replies: 20
Views: 11676

Re: .PNG.PHYRE Imagine format

Wow, this is amazing and confirms my earlier assumption that the former is one of the few visuals not used in th final version of the game. Would you mind elaborating the steps you've taken to achieve these results? That way, I can go through the remaining ones myself. Great work, once again, josejl.
by Gu4n
Sun Jun 12, 2016 11:16 am
Forum: Programmer's Pavilion
Topic: .PNG.PHYRE Imagine format
Replies: 20
Views: 11676

Re: .PNG.PHYRE Imagine format

I'm still looking into this, but all I can do is provide another example in case the first one is corrupted or anything.

https://drive.google.com/open?id=0Bw-dU ... G5sckExX2c

Based on what I've seen of the game so far, I think this should be a PNG file containing Alisa.
by Gu4n
Sun Jun 05, 2016 10:07 am
Forum: Brandish 2 Renewal
Topic: Brandish 2 Renewal Translation Project
Replies: 176
Views: 70416

Re: Brandish 2 Renewal Translation Project

Well,I can't see any compression there,but I think there might be some issues. Will you be able to fit the english text in that space? I think I had to reallocate the text for the opening because there wasn't enough room. Also, It's possible that ASCII text won't work there, like it happens on the ...
by Gu4n
Sun Jun 05, 2016 12:16 am
Forum: Brandish 2 Renewal
Topic: Brandish 2 Renewal Translation Project
Replies: 176
Views: 70416

Re: Brandish 2 Renewal Translation Project

Thanks, it's fixed right now!

I spotted the ending in BR2PRG5.KLB. It's fairly short so I might as well work on this in the source directly, or do any of you foresee potential problems if I do see (with possible compression)?

Image
by Gu4n
Sat May 28, 2016 9:15 pm
Forum: Brandish 2 Renewal
Topic: Brandish 2 Renewal Translation Project
Replies: 176
Views: 70416

Re: Brandish 2 Renewal Translation Project

I've been out of the loop for a while, but I followed josejl's instructions and changed the value of MAP04.SPG. What do I do with the file next?
by Gu4n
Sat May 14, 2016 7:25 pm
Forum: Programmer's Pavilion
Topic: .PNG.PHYRE Imagine format
Replies: 20
Views: 11676

.PNG.PHYRE Imagine format

Hello! I'm trying to 'extract' the PNG file in a .PNG.PHYRE file, but I'm not sure how to do this.

Is someone familiar with the format and willing to instruct me on how to proceed? Thanks!

File: vis115.png.phyre
by Gu4n
Sun Feb 21, 2016 9:25 pm
Forum: Brandish 2 Renewal
Topic: Brandish 2 Renewal Translation Project
Replies: 176
Views: 70416

Re: Brandish 2 Renewal Translation Project

Right. I'll start working on those MAPxx.SDT files then. Another peculiarity the combination of strings: http://i.imgur.com/DRoQZbR.png So 扉に/"On the door" is loaded from somewhere else than the rest of the sentence. If we can rule out the possibility that the string "The Dark Words are unreadable" ...
by Gu4n
Sat Feb 20, 2016 4:12 pm
Forum: Brandish 2 Renewal
Topic: Brandish 2 Renewal Translation Project
Replies: 176
Views: 70416

Re: Brandish 2 Renewal Translation Project

It works now. Still a lot of work to do, I see.

Does the system indicate a maximum length for, say, the plaques and names of people (like "Prison chief")? That way we can properly centre those lines.
by Gu4n
Tue Feb 16, 2016 3:03 pm
Forum: Brandish 2 Renewal
Topic: Brandish 2 Renewal Translation Project
Replies: 176
Views: 70416

Re: Brandish 2 Renewal Translation Project

flamethrower wrote:I use one of these hard drive images. It has a BR2 folder and all the game files in it.
That explains our different setups. I'll see if I can convert my floppies to an HDI image and continue working with that.